![]() In between the main levels, the player converses with non-player characters (NPCs), such as the psychiatrist and a young girl who Zero befriends. ![]() The gameplay has been frequently compared to Hotline Miami (2012), as both games feature levels filled with enemies, one-hit kills, and require players to determine their chosen route strategically. There is no health being hit results in instant death and the player must restart from the last checkpoint. Certain levels feature unique game mechanics, such as a stealth mission in a nightclub, a motorcycle chase mission, and a mission featuring an alternate player character. Aside from occasional bosses, each enemy dies in a single hit. Levels are split into several rooms to proceed, the player must kill every enemy in a room within a time limit using their sword, throwable objects like lamps and pots, or environmental hazards like lasers. The game features eleven levels, which use Zero's precognition as a framing device the player's attempts to complete each level are presented as the possible scenarios that Zero has foreseen. He can slow down time and predict the future using these abilities activates a slow motion effect that allows players to predict movement easier, although use is limited by a meter that gradually refills. Zero can run, jump, wall kick, pick up and throw items, attack using his katana, and dodge. ![]() Controlling the player character, the katana-wielding assassin Subject Zero, the single player completes assassination contracts for Zero's psychiatrist. Katana Zero is a 2D platform and hack-and-slash game presented from a side-scrolling perspective. Free downloadable content is in development and Stander plans to continue the fictional universe in future games.Ī GIF illustrating many of the core game mechanics of Katana Zero, including its use of bullet time and one-hit-kill gameplay Several critics cited Katana Zero as one of the best games of 2019 and it was nominated for numerous year-end accolades. The story divided reviewers, while the unresolved ending was criticized. Critics praised the gameplay-which they favorably compared to Devolver's Hotline Miami (2012)-and the visuals, writing, and music. It sold 500,000 copies in less than a year and received positive reviews. Katana Zero was published by Devolver Digital for macOS, Nintendo Switch, and Windows on Apa port for Xbox One was released on October 14, 2020. ![]() The development was prolonged and Stander worked mostly alone, although he recruited artists to design the visuals and musicians Bill Kiley and Thijs "LudoWic" Lodewijk to compose the synthwave soundtrack. He sought to make a story-driven game that did not force the player to wait through dialogue and cutscenes and looked to Korean cinema and films like Sin City (2005) and John Wick (2014) for inspiration. He had previously developed freeware games, such as Tower of Heaven (2009), and conceived Katana Zero as his first commercial game. Stander began working on Katana Zero in 2013 and developed it using the GameMaker Studio 2 game engine. Outside the main gameplay, the player converses with non-player characters through dialogue trees. The player uses Zero's abilities to manipulate time, dodge attacks, and take advantage of environmental hazards. Katana Zero features side-scrolling hack-and-slash gameplay in which the player attempts to kill all enemies in a level without being hit. Set in the dystopian neo-noir metropolis of New Mecca, it follows Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future Zero must unravel his past while completing assassination contracts. Katana Zero is a 2019 platform game created by indie developer Justin Stander.
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